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        <description>Global Surface Settings

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Properties in this category allow you to customize scene rain surfaces globally, meaning changing any property here will affect the entire scene unless the object&#039;s materials use a property override. 

Enable Coverage

Enables coverage in materials that use Weatherade shaders. If disabled, then the shaders will act like Unity Standard shadar.</description>
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        <description>Main Settings

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The Main Settings foldout has the same properties in both Snow and Rain Coverage instances.



Horizontal Size

As stated before in the Quick Start, another important purpose of the Coverage Instance is that is&#039;s used to get the scene depth for the coverage occlusion feature. Internally it has a camera, which renders the scene from above the</description>
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