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        <title>Terrain Utility</title>
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        <description>Terrain Utility

----------

This is a component that solves two main problems:

	*  Bake terrain LOD textures
	*  Fix unwanted terrain clipping

When you use Unity terrain in your project, you can bake the terrain layers into a LOD texture, which can then be used in Weatherade shaders to eliminate tiling artifacts over long distances.</description>
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        <title>Trace Mask Generator</title>
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        <description>Trace Mask Generator

----------

This additional component is required for the Traces feature to work. You should add it to the coverage instance game object by clicking the Add Now button or from the Add Component menu.

Internally, it renders the depth of</description>
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        <description>Tracer

----------

The tracer component allows you to quicky set any object to be able to use with the Traces feature.
It makes a copy of the provided renderers and assings a specific dummy material which is only visible for the Weatherade depth cameras.</description>
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        <title>Volumetric Light</title>
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        <description>Volumetric Light

----------

This component provides a volumetric lighting effect when added to Point or Spot lights. 

Sparkle
Update Every Frame

Defines wether the volumetric properties will be updated only once on enable or every frame.

----------

Size</description>
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