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        <title>Additional Components</title>
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        <description>Additional Components

----------

In this section you will find information about several additional components that can help improve your scenes.

	*  Terrain Utility
	*  Trace Mask Generator
	*  Tracer
	*  Volumetric Light</description>
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        <title>GPU Particle System</title>
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        <description>GPU Particle System

----------

Weatherade has its own GPU-based particle system that is finely tuned to create snowfall or rain effects with excellent performance. 

Internally it generates a particles mesh as a grid of separated quads and then simulate their movement using the power of shaders.</description>
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        <title>Installation</title>
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        <description>Installation

----------

Built-in Render Pipeline

	*  Import Weatherade Snow and Rain System to your project via Asset Store or Package Manager.
	*  Unity will show a window with a list of files to import. Press the ⠀Import⠀ button. Files will be imported to the Assets/NOT_Lonely/ folder.</description>
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        <title>Introduction</title>
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        <description>Introduction

----------

Weatherade Snow and Rain System allows you to create snowy/rainy scenes in Unity using a set of shaders and tools that are finely tuned to work together.

Currently it supports URP an Built-in render pipeline.

The core features of this system:</description>
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        <title>Quick Start</title>
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        <description>Quick Start

----------

If you use URP, Weatherade automatically adds an additional renderer called SRS_DepthRenderer to the default URP asset&#039;s Renderer List (usually called URP-HighFidelity). You must add this renderer to any URP assets you use in your project.</description>
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        <title>Rain Coverage Instance</title>
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        <description>Rain Coverage Instance

----------

Rain Coverage Instance is a global manager that must be added to the scene for rain coverage shaders to work correctly. Only one instance of this object is allowed in the scene. It has Main Settings and Global Surface Settings categories. You can globally tweak the scene rain surfaces look through the Rain Coverage Instance inspector.</description>
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        <title>Snow Coverage Instance</title>
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        <description>Snow Coverage Instance

Coverage Instance is a global manager that must be added to the scene for coverage shaders to work correctly. Only one instance of this object is allowed in the scene. It has Main Settings and Global Surface Settings categories. You can globally tweak the scene surfaces look through the Coverage Instance inspector.</description>
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        <title>Tools</title>
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        <description>Tools

Weatherade comes with few additional tools, which can boost your workflow.

	*  Batch Shader Swapper - automatic material conversion tool
	*  Total Brush (lite version) - GPU powered painting tool</description>
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